
This part of the game has been improved - but when you think about it "oh look, we removed a lot of annoying shit we put in previous games" is not exactly such a great achievement. And you can actually see where cities are on the map, and who owns what. Then there were priests of all kinds, heretics, witches (I never had a witch do anything other than fool around), inquisitors (supposedly trying to burn your agents on stakes, but they always had very low levels and I don't remember them succeeding even once) - what it really was was infuriating micromanagement.Īnd then there were spies - useful agent type for a change assassins - ridiculously useless as the only enemy agents worth killing were the ones particularly difficult to kill and merchants - somewhat profitable if you loved micromanagement or play Moors and use the fort merchant stack cheat.Įmpire gets rid of all that nonsense, leaving just Gentleman, Rake (Spy), and Missionary. Medieval made bribing nearly impossible, and added extra type of diplomat - Princess - with even more useless options. It was particularly bad part of M2TW - in Rome diplomats were very powerful as they could bribe units and settlements - there was never any point in engaging in actual "diplomacy" due to bugs like this one, still unfixed at time of writing. Micromanagement which plagued Medieval 2 Total War and turned it into Eve Online once your empire reached 20 or so settlements (at least in vanilla, there's a mod for that) is trimmed to more reasonable levels.ĭiplomacy works from diplomacy screen, there's no need for diplomats and princesses.
